﻿using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;

namespace ArlesInterfaces.Editor
{
    public enum ObjectType
    {
        Skydome,
        Water,
        Terrain,
        Objects,
        Vegetation
    }

    public interface ISceneObject
    {
        Int64 Tag { get; set; }

        void Initialize();
        void Update(GameTime gameTime);
        void Draw(GameTime gameTime);
    }
}
